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javascript id=text2198614>This is what I have so far a simple looking metal shader, next we work on the highlight.
javascript id=text2198614>javascript id=text2198615>材质属性
javascript id=text2198617>Next I map the "Specular Color". We make a duplicate of the file texture "With Connections to Network". This way I only need one texture placement node. Then I connect the duplicate with the Specular Color of the shader.
javascript id=text2198614>javascript id=text2198617>javascript id=text2198619>Now the highlight looks a little more interesting.
Next I will try some variations on the Specular color by connecting a Ramp to the "Color Remap" of the "Specular Color" file.
javascript id=text2198621>In the file of the
"Specular Color" under Effects click the "Insert" button next to "Color Remap".